This past Saturday was the IDP's Dramathon. It was a solid 9 hours worth of fun laughs, drama, and talents. The 9 hours post-SAT helped little to relax my brain. Anyways the Dramathon ended with the performance of two bands. The first band was Micah and his friend whose name escapes me. The Second band came from the forge of Valhalla to bring the godly gift of rock to us mortal humans, MOTGOR. After blowing away the crowd (quite literally after they started the first song), they invited Micah and friend to jam with them in their last song. With the combined might of the three guitars, one bass, one set of drums, and one singer, the sound wave overcame the first few rows, even the some of us wearing earplugs. It then occured to me as Anders ripped away at his guitar that the reason they are so loud is because the sound wave from each guitar adds more amplitude to the existing sound wave of the one guitar. AS such the sound of 5 musical instruments blasting away makes a loud end to a tiresome day.
MOTGOR!
Sunday, March 14, 2010
Sunday, March 7, 2010
The last thing you will ever see
This weekend I performed my sword kung-fu for my lion dance group and apparently had pictures taken of me while I performed. In this picture you see here, my blade acts like a plane mirror as it reflects the light of its side. Polished metal acts like a mirror because it reflects the light of objects straight back to them. It is not a perfect mirror because the light it reflects back is intensified by the light from the sword's surroundings. As the objects' lights hits the sword they return at the same angle they hit the sword at, and unfortunately that some stray light rays hit the sword so that the angle it leaves is the same is in the same direction as the primary object's eye.
These stray light rays from surrounding light sources are what causes cameras and eyes to see a glare. Since the sword reflects its own light and the light from light bulbs, flashes, and other objects, it creates a glare that tends to blind opponents until it is too late for them to block.
These stray light rays from surrounding light sources are what causes cameras and eyes to see a glare. Since the sword reflects its own light and the light from light bulbs, flashes, and other objects, it creates a glare that tends to blind opponents until it is too late for them to block.
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